![]() Using the sprite editor and sheer cliff paths, I created buildings, plus whatever else my imagination and the tools would allow me. His, Practically professionally designed courses, mine were rather more fantastical. Both myself and my father loved this system, and created countless courses. Putting the ground at height 0, directly next to ground at height 200, would result in a sheer cliff water could be placed higher than the ground and bunkers could plummet to the centre of the earth. Thing is, there were no checks and balances involved. You could even use a sprite editor to create your own decorations. Then you could use a stamp tool for trees and flowers etc., then create contours and hills using a fourth interface. You could use a spline like tool to create the basic layout, then use a MS-Paint-like interface, with different colours representing different terrains. ![]() The game had a course designer, and rather comprehensive it was, too. As well as being a much better game of golf overall, it had one feature that would shape my view of golf going forward. There was also Jack Nicklaus’ Unlimited Golf. I don’t think I ever managed to finish the last hole (lasers, teleporters and lightning? Oh my!) It was also really hard, despite only having a few holes. One hole was even a pinball machine with working flippers. Others had fans you had to click and wiggle to activate and blow your ball around. One hole included a giant burger over the hole - you had to click it to make it bounce so you could make the putt. This game was a lot more fun than it had any right to be and actually only included nine holes, but they went out of their way to include things that would not be possible in real life. Moving into the 16-bit era, on the Amiga: as well as having an updated version of Leaderboard Golf (now in full colour!), I found a fun little mini-golf game called Zany Golf. But overall, it hooked me, and started me on my journey. It also sported a pseudo-3D effect, although each screen took a few seconds to render. The classic three-tap swing system ushered in by NES Golf was not standard yet, but used a rather nice click-and-hold system. Considering when this came out - and the system it was on - it was a rather spectacular achievement. My first memory of a golf video game was Leaderboard Golf on the ZX spectrum. Golf is no exception, however it wasn’t always this way. As with most sports games, I much prefer games on the more unrealistic side. Golf has been on my mind recently, what with the newest entries Everybody’s Golf ( Hot Shots Golf for our American cousins) and the wonderful Switch exclusive, Golf Story. And I am a gamer (whatever that means these days) It’s been the only real-world sport I ever enjoyed (apart from pool, but that’s a different story altogether), probably because it was so low impact.īut this is a games website. I grew up with the game and regularly used to play with my father, until his health stopped him from playing. The place of wacky dress and hitting balls with sticks. ![]()
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